Final Push

The end is in sight! You’ve made it this far now and now you get to do the fun stuff. For your final project you are going to be reworking one of your eight prototypes into a polished prototype that you will present to the class on May 5. If you are not sure which one you would like to work on come with a few ideas and we can talk it out.

To prepare for this I will be meeting with each of you one on one in class to discuss which project you want to do and the direction you want to go with them. To make things easier I made each of you sign up for one of four slots in each of the hour blocks we have for the class. You only have to show up for your hour block, but please be on time! I will barely have enough time to get to everyone so I cannot stress punctuality enough. I will add the list to the end of the post in case you have forgotten when you signed up. I cannot stress how important punctuality is for this weeks class. PLEASE be on time to your hour block. I will barely have enough time to get through everyone as is so please make this easy on me and yourselves.

Also, please be thinking about these questions concerning your prototype. I will be asking them to you so have answers prepared.

  1. What do you want the player to experience when playing your game? – answering this question will help you focus your design and guide you when you need to make cuts and decisions about your game
  2. Who will be playing your game? – remember that it is important to think about your audience. You can make a game inaccessible to various groups through game mechanics or content.
  3. What do you want to improve about your game? – each prototype has good and bad things all of which could be improved. How are you going to do that?
  4. What are you going to add to your game? – the polished prototype should be about a 3+ minute experience. If you make a 30 second experience that keeps me wanting to play over and over that qualifies in my book as 3+ minutes
  5. Can you describe your game to me in 30 seconds? – if the answer is no then you need to trim the fat. Content and story are nice, but you need to be able to clearly state what your game is to someone. Remember the elevator speech!

Bonus Question: How are you going to get people to play your game? – Getting people to play your games is just as important as making them. How or where would you go to get people to play it?

One-on-One signup

Order is not as important as being in class during your time block. Please be on time!

2:30-3:30

  • Philip
  • Thomas
  • Steven
  • Rudi

3:30-4:30

  • Aaron S
  • Tim
  • Brian
  • Ian

4:30-5:15

  • James
  • Chris M
  • Aaron H
  • Chris W
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One Response to Final Push

  1. Tim Shriver says:

    If anyone using Construct is having trouble with programming something for their game I can take a look at it. No guarantee that I can fix everything but it might be worth a shot.

    Provide .cap and what the problem is.

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