Final Project

I hope you all are having a happy Thanksgiving. Just wanted to give you a heads up about what is going on for the last few weeks of class.

The end is in sight! You’ve made it this far now and now you get to do the fun stuff. For your final project you are going to be reworking one of your eight prototypes into a polished prototype that you will present to the class for your final. If you are not sure which one you would like to work on come with a few ideas and we’ll figure it out.

To prepare for this I will be meeting with each of you one on one next class to discuss which project you want to do and the direction you want to go with it. Those of you that were in class on Monday signed up for a time to meet with me. Those of you that weren’t there, I assigned you a time below. You only have to show up for your hour block, but be on time! I will barely have enough time to get to everyone so I cannot stress punctuality enough. I will add the list to the end of the post in case you have forgotten when you signed up. I cannot stress how important punctuality is for this weeks class. PLEASE be on time to your hour block.

We will be discussing which game you want to work on for the next three weeks and set out your milestones that you will deliver on for the following classes. Be thinking about what you want to do with your game and how you can deliver on it. You are setting the pace which will determine your grade. Put some thought in it or you’ll make yourself look silly.

Also, please be thinking about these questions concerning your prototype. I will be asking them to you so have answers prepared.

  1. What do you want the player to experience when playing your game? – answering this question will help you focus your design and guide you when you need to make cuts and decisions about your game
  2. Who will be playing your game? – remember that it is important to think about your audience. You can make a game much harder to play to various groups through game mechanics or content.
  3. What do you want to improve about your game? – each prototype has good and bad things all of which could be improved. How are you going to do that?
  4. What are you going to add to your game? – the polished prototype should be about a 3+ minute experience. If you make a 30 second experience that keeps me wanting to play over and over that qualifies in my book as 3+ minutes. How are you going to achieve that?
  5. Can you describe your game to me in 30 seconds? – if the answer is no then you need to trim the fat. Content and story are nice, but you need to be able to clearly state what your game is to someone. Remember the elevator speech!

Bonus Question: How are you going to get people to play your game? – Getting people to play your games is just as important as making them. How or where would you go to get people to play it?

One-on-One signup

Order is not as important as being in class during your time block. Please be on time!


  • 7:00 – Chris Petit
  • 7:10 – Max Preaux
  • 7:20 – Michael Sanford
  • 7:30 – Bradford Williams
  • 7:40 – Leighton Luckey
  • 7:50 – Carlos Avila

8:00 – 9:00

  • 8:00 – Zack Duffer
  • 8:10 – Jonathan Buchanan
  • 8:20 – Tyler Kuhlman
  • 8:30 – Chris Casey
  • 8:40 – Austin House
  • 8:50 – John Hoffman

9:00 – 9:45

  • 9:00 – Michael Howell
  • 9:10 – Kyle Mathis
  • 9:20 – Open for further discussion if needed
  • 9:30 – Open for further discussion if needed
  • 9:40 – Open for further discussion if needed
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