Sequel

The name of the game this week is Sequels! I want you to play games from the lovely Pirate Kart collection and then make a sequel to one you find suitable. Your game is due by the beginning of class on April 2. When you post your game include the name of the original it is based off of.

It will probably take a few hours to find a game you want to make a sequel to. Give yourself enough time to do so.

I also want you to take a look at this manifesto by Edmund McMillen (Super Meat Boy, Gish, Time Fcuk, The Binding of Isaac) where he talks about his thoughts on creating games. We will discuss this in class.

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24 Responses to Sequel

  1. alutd2012 says:

    Hi guys, well yesterday i installed the pirate kart, this morning one of the 4 anti virus programs that i run on that computer box came up with “Trojan.Win32.Generic!BT” AD-Ware found this and cleaned it. the “kart” was the only thing that was opened from noon yesterday on that computer. i do have more then one computer. i am not saying that the kart was infected but you all might want to do a scan. AD-ware can be found for free at lavasoft.com

  2. oberon1921 says:

    I made a sequel to Blast Jockey called Blast Jockey: New Heights. I read the manifesto, but still wanted to have the same kind of art style as the first game. Overally, I’m happy with how the prototype turned out.

    Disclaimer: I DO NOT OWN THE MUSIC! It was a free download from youtube/newgrounds called infernoplex.

    http://dl.dropbox.com/u/59426732/Blast%20Jockey_New%20Heights.exe

  3. moonwalker says:

    I have a question
    I do not know how to change the stage to next stage?
    and also I try to find a some related escapeout sources, so I can make it similar as that game

  4. Sammy Collins says:

    http://dl.dropbox.com/u/36112270/CollinsSammy_Let%27sGetThisOverWith2.exe

    My game is a sequel to Richard Perrin’s “Let’s Get This Over With” (can be found over at http://www.lockeddoorpuzzle.com/site/works/jams, along with the source code, which I wish I realized sooner).

    I added more levels, more attacks you have to avoid (faster bullets and a horizontal laser), a little test room to see how fast each bullet goes and a survival mode. To access the survival mode and the test room, you will have to beat the game and pay attention to the hints at the end of each level.

    Hint for the first level: Don’t move.
    Hint for every other level: Move.

  5. Kody Kaftousian says:

    If anyone can help me, I’m trying to a make my room have an infinite loop after my character sprite goes to the end of the room.

    I’m using a bit of code and it was doing the room loop, but it doesn’t do it anymore.

    I’m doing

    if(x>room_width)
    x= 0; else
    x<0; x=room_width

    This was working but is not anymore, if anyone can help me out that would be cool.

  6. alutd2012 says:

    hi, the sequal of “Frolicking Furballs Safari Resort” is called
    Frolicking Furballs Safari Resort: The Escape
    it all works but the restart. when you restart the game the 3 start rooms are blank. SO it is space(blue)-space(green)-enter(green)

    http://dl.dropbox.com/u/58687719/Sequel-wilson.exe

  7. Trey Blankenship says:

    I started working on a sequel to Blast Jockey, but then I saw someone else was doing it, and I didn’t have time to go back, play through the pirate cart, and make a new game. I’m just going to post what I have. I might add to it if I have time today.

    The game is called Blast Jockey Infinite. The name says it all. The level is infinite, but your supply of rockets isn’t. You start with 20 rockets and use one every time you jump. You need to find rockets in the level, which give you ten rockets. The aspects of the game I kept are the rocket jumping aspect and the destroyable terrain.

    http://dl.dropbox.com/u/17530473/Blast_Jockey_Infinate.exe

  8. Evan Manning says:

    http://dl.dropbox.com/u/32788405/Vampire_Breakout.zip
    http://dl.dropbox.com/u/32788405/Vampire_Breakout.gmk

    The version in the zip is mac only. For whatever reason Game Maker on mac will not make an exe. I’ll upload an exe version once I get to class.

    I did a sequel to “Vampire Pong”. Since Brick Breaker/Breakout was the natural follow-up to pong, I figured I’d do Vampire Brick Breaker.

    WASD moves the coffin paddles
    Space restarts

  9. Kody Kaftousian says:

    My game is a Sequel to the game Run! You F****er!
    The name of my Sequel is Run Sucker!
    I know the name is not appropriate, but the idea behind it made me want to create something a bit more stable. So this Sequel is more of a Patched up Sequel that re-does a lot of the art, and adds mechanics to the game.

    use any key to jump. Watch out for the falling arrows and rocks.

    http://dl.dropbox.com/u/59516122/Run%21%20Sucker.exe

  10. ravenloyk says:

    My sequel to megacool.
    Same basic movement mechanics – spin the mouse, press shift (except in this you need to keep pressing it).

    http://dl.dropbox.com/u/19291239/epicawesome/index.html

  11. Mad_Martigan says:

    Based on You Have To Go Down The Hole
    Hopefully I’ve expanded upon the “you have to x the y” genre.
    Please enjoy ,
    YHTGU
    http://dl.dropbox.com/u/59622103/YHTGU.exe

  12. Beskar says:

    Here is my game for the week. It’s a sequel to Criminal Alley.
    http://dl.dropbox.com/u/59739696/Criminal%20Alley/index.html

    Thanks,
    Brian Miller

  13. JoshC says:

    Perception 2… Things are not as they seem…

    Controls: Left/Right arrow keys to move, Spacebar to jump

    http://arcade.gamesalad.com/g/78026?GSCVersion=0.9.92

  14. So I was allowed to continue working on my project from last week.

    http://dl.dropbox.com/u/42309037/Density1/index.html

    Most of the progress I made was in the mechanics of the game
    -added siphoning – first iteration
    -added a noise to simulated randomly moving pop
    -fixed some UI bits and started work on the tool tips

    I plan of continuing this project out of class and probably for the final

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