Well, it’s been quite a semester. Prototypes a plenty and hopefully a lot learned. I’ve really enjoyed teaching all of you and look forward to seeing some great games designed by all of you.
As per usual, please have your game posted in the comments section before class begins. Please include your postmortem in the post so that it is easy for me to find everything I need to grade for your final. If you don’t feel comfortable sharing your postmortem with the world you are welcome to email it to me. Please note that if you email the postmortem it is still due by the beginning of class.
We are going to begin presenting right away so it’s important that you all be on time. We are going to be having some guests from inside the ATEC program sitting in on your presentations and asking questions. Don’t be nervous, they won’t bite, but please be on time so you don’t embarrass yourself.
Also, if you have some time please fill out the class evaluation online here. It will take you all of 5 minutes and helps both me and the school know how the class is doing. The survey ends May 8th so please fill it out before the deadline is up!
That’s about it. If there are any questions feel free to ask. If not, I hope to see you all around sometime!
Hey, I’m not sure how much this will help since we’re on the final week, but if you are still looking for some sound effects for your final prototype, you can always use this site to generate some sounds.
http://www.superflashbros.net/as3sfxr/
This is my final prototype GROW FUN GAI! where the main character eats mushrooms to get stoner courage and enemies get stronger and more distorted with each shroom.
Weird it posted without the game link again. Anyway here is the link.
http://dl.dropbox.com/u/59426732/GROW_FUN_GAI!!!_FINAL.exe
http://tinyurl.com/growfungai
Made a new link for ya. Exclamation marks mess up the links.
http://db.tt/JPtbcKzJ
This is a new link for GROW FUN GAI!!!. Thanks again, Evan for your new link earlier.
I sent my postmortem to both Jacob’s utd email and gmail, but I’m not sure if they went through or not. Anyway here is my postmortem.
http://db.tt/5mpq4xlV
Final Prototype for Capit!
http://dl.dropbox.com/u/32788405/CapitBeta.exe
For this beta I decided to try to make it a fluid demonstration of a couple rounds of gameplay.
This version utilized a “Step” button in the bottom right and simulates playing with 3 others players online.
Once you have written your caption you will be shown the other players. You may then select one to vote on. Once your vote has been submitted, votes will be tallied, and a winner of the round will be declared. The game will then move onto round 2. There are currently only the two rounds as demonstration.
I did have another version of Capit! that was much more closely related to my milestone version which allowed 4 people to play locally however I felt this was a more adequate demonstration of what direction I want Capit! to take.
Here is my postmortem:
http://dl.dropbox.com/u/32788405/Capit!%20Postmortem.docx
Thanks for the new link! I might not have known until class time about that problem. By the way how did you make a new link for the game?
No problem. As for making the link, I just used this handy site http://tinyurl.com/
hi all;
well drop box is giving me problems again. so let me start with this..
Rpg maker controls
Keyboard ——— Main function
Shift ———– Dash (run)
Esc, Num 0, X ———– Cancel, Menu
Space, Enter, Z ——— Confirm, OK, Enter
A – —–
S – —–
D – ——
Q, Page Up ——– Previous page
W, Page Down ——— Next page
Alt+Enter ——– Switches between window mode and full-screen mode.
Ok here is the Paper. still working on the up load.
http://dl.dropbox.com/u/58687719/failure_Final_Wilson.docx
and finally, But before i place the link, please remember this is just a beta.i.e. typo’s misspelling, bad grammar, and other stuff just not right. but yes it has a fully working story and should take a while to get through it.
http://dl.dropbox.com/u/58687719/Dragon%20in%20the%20mine.exe
Sorry the post-mortem is so long, In a twist of irony, a game with no words in it left me with more words to write about it than 1000 words alone would allow.
Game: http://dl.dropbox.com/u/17530473/ImStarvingAndTheOnlyFoodLeftAreRats.exe
Postmortem: http://dl.dropbox.com/u/17530473/ISATOFLAR_Postmortem.docx
Here’s my Game and Post-Mortem. Hope you enjoy.
Game:
https://www.dropbox.com/s/lg2dy3blytlapng/ABlindMan%27sTale.exe
Postmortem:
https://www.dropbox.com/s/c2qrx81vmuj5bs9/Postmortem.docx
Here is my Final Prototype and PostMortem
Directions on how to move are in the game. Follow the instructions carefully to understand the situation.
Game:
http://dl.dropbox.com/u/59516122/Zekks%20Passing(Final%20Prototype).exe
PostMortem:
http://db.tt/7vot659C
The game did not upload on the site correctly. Here it is again
http://db.tt/SnuvwRCF
Game
http://dl.dropbox.com/u/59739696/questions/index.html
Postmortem
http://dl.dropbox.com/u/59739696/Miller_Brian-Postmortem.docx
Thanks,
Brian Miller
Here is my prototype
http://dl.dropbox.com/u/36112270/CollinsSammy_FinalPrototype.exe
Here is my postmortem.
http://dl.dropbox.com/u/36112270/final%20post%20mortem.docx
Tag Team Trouble 2.0 (because alliteration is fun!)
A lot of changes between the first (shoddy) version and this one. I made fixes to camera tracking, enemy movement, combat, HUD, character names, and event sheet handling so levels could progress, and I experimented with event sheet handling, the tag team mechanic I’d suggested in the first pitch (which didn’t pan out), and the idea of using layers to fake 3-dimensional space (which didn’t pan out). Full details in the postmortem, along with the usual making-fun-of-myself.
The game now spans 3 levels, and does track lives correctly between levels (I tested this by accident when I was playing).
I’d thought about adding music, but I and my test audience were both listening to personal playlists while we played and so couldn’t agree on tunes.
Tag Team Trouble postmortem
Thanks for a great semester. It was one heck of a learning experience!
Game:
http://dl.dropbox.com/u/19291239/Colorfly%20Revised%20Final/index.html
Achieved all the goals for the game.
Postmortem:
http://dl.dropbox.com/u/19291239/Colorfly%20Revised%20Final/Postmortem.docx
Not much to say about it though, apparently.
http://dl.dropbox.com/u/59622103/Giant%20final.exe
There is something wrong with my postmortem file. I’ll have to fix when I get home. sorry.
http://dl.dropbox.com/u/59622103/Giant%20Postmortem.doc
http://dl.dropbox.com/u/59622103/Giant%20Postmortem.odt
http://dl.dropbox.com/u/59622103/Giant%20Postmortem.rtf
Open office gave me some interesting file type issues. Hopefully you can read one of these. without bad formatting.
Blarrg and Glarrg are back! And with style! Each character now has an ability to help each other progress through the game. Press L to use Glarrg’s Replicate ability.
http://arcade.gamesalad.com/g/80059?GSCVersion=0.9.92
Here is a game for the game name is brick hell
key is that just a move left and right key
http://dl.dropbox.com/u/59444623/brick%20hell.exe
and also some gamemaker
http://dl.dropbox.com/u/59444623/brick%20hell.gm81
I will hand it postmodem later on tonight
here is my post mdem for a final project (Bricks Hell)
http://dl.dropbox.com/u/59444623/Bricks%20Hell.docx
Ok here is Seasons a Two button game. Use S to jump and D to dash.
http://dl.dropbox.com/u/42309037/seasons/index.html
And this is my paper
https://docs.google.com/document/d/1BlZUzneKGRjUaf6F752pVLfNx2hL8X-QAuRfnhLrVZQ/edit