Monthly Archives: October 2012

Sequel

Sequels are as inevitable as the tides. They make entertainment industries tick and help fund new ideas by ensuring safe, easy money. Every now and then, however, sequels can out shine their originals and that’s what your goal is this … Continue reading

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Sick

My apologies for the late notice but I am sick and will not be able to hold class today (October 25). You should have all received an email telling you so, but just in case you don’t check it this is your heads up. … Continue reading

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30 Seconds

Quick, there’s no time! This week’s theme is 30 seconds and we only have a short time to get it completed. Beat the clock and make an awesome prototype by next class on Oct. 25, focused on the theme and … Continue reading

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Competition

Hello once again prototypers, I hope all is well now that midterms are out of the way. We are just beyond the halfway point and already I’m seeing some great prototypes and can’t wait to see what everyone comes up … Continue reading

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Vegetation

This week we’ll be looking at a somewhat different theme, Vegetation. While this theme may be a bit off the beaten path than our last few games I’m looking forward to seeing what you all produce. As usual, the games … Continue reading

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