Hello once again prototypers, I hope all is well now that midterms are out of the way. We are just beyond the halfway point and already I’m seeing some great prototypes and can’t wait to see what everyone comes up with next week.

With the League of Legends World Championship wrapping up soon I figured it would be a great time to give you all a theme that is a bit more systems oriented. This week’s theme is focused on competition and getting players to face off against one another. Will your game be a test of skill or a game of wit? Maybe even a game of chance (although I would not recommend pure chance!).

Also, remember that there is an article that you need to have read by next class on Edmund McMillen’s 24 rules of an indie developer. You can find the article here if you haven’t already taken the time to look at it.

Good luck and have fun!

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17 Responses to Competition

  1. Zach Barnes says:

    Here’s the executable:
    and the souce:

    I can’t get multiplayer to work correctly. I found out after lots and lots of programming that mplay is deprecated and microsoft doesn’t support it anymore. The game does a lot of cool stuff and I recommend checking out the code to get the full effect. It’s a working multiplayer game minus the internet. My plan is to port it to Unity and polish it up for the final to have a working mobile game.

    P.S. I’m in Boston visiting some friends at MIT and won’t be able to make it to class today.

    P.S.S. dont approve that last comment, typed my email in wrong.

  2. Not exactly proud of this one, but I managed to get something done:

  3. tubocass says:

    I tried doing mine in Construct this week. It was kind of a horrible failure.

  4. Andrew Mitchell says:

    Probably my most complete game yet, and of course, Doctor Who themed again.

  5. azninvader says:

    Pretty satisfied with my game. You need two people to play.

  6. Roman Hunt says:

    Not terribly complex and partially cannibalized from my Jabberwock game, but it works well enough. Had to focus on other courses this week.

    • Controls can be changed by clicking on the text next to each Pad at the start of the game. “Keys” uses S = up and X = down. “Arrows” uses the arrow keys for up and down. “AI” will cause the right Pad to be a computer player for a 1 Player game.

  7. sefonty says:

    Here ya go:
    F1 for movement instructions.
    No win condition or point tracking; just the mechanics.

  8. Evan Kice says:

    BTW, this is a super great website for game sprites:

  9. I added a competitive mode to my bonsai tree farming game. As always, download and extract. When you start the game, click on “Competitive Mode”.The competition will start immediately.

    (Clicking “New Game” will probably still make the game crash on the computers in the computer lab, although I had a friend test it on her computer that has similar specs, and it worked…)

    Player 1: WASD for movement, G is your shovel, H sows seeds
    Player 2: Arrow keys for movement, delete is your shovel, enter sows seeds

    Grab energy drinks to restore your health. Only one spawns in a random location about every 20 seconds, so first one there gets it.

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