Theme: Space Ship(s)
Mechanic: 1 compound statistical incident and 1 isolated statistical incident
Due: October 15th at 4PM
Good luck and have fun.
Here’s mine: https://www.dropbox.com/s/5xmfdy1n019oc52/Stith-Prot4-TaleOfTwoShips-Gold.exe?dl=0
Just as I post I find a bug right away. The enemies will go into the incorrect direction when they are hit. It’s a math problem happening somewhere so it should be simple enough to fix, but I figured that since it actually makes juggling easier, since they are sent toward you and not away, I’ll just leave it for this version. Just imagine you’re doing some sort of backflip kick or something.
Tomer Braff: General Direction
WASD to move, Up arrow to shoot. I did not have as much time to work on this as I would have liked as I was in LA for indieCade schmoozing it up, but I do like the central concept of movement vs. combat prowess.
Here’s mine, Lost in Space. – Dalton Irwin
It’s pretty similar to the game I made last week, just with a few new mechanics and sprites (and the level layouts are all new, of course).
Here’s my contribution for the week:
A quick and dirty sequel, of sorts, to last week’s prototype. A bit hastily thrown together, due to my desktop blue-screening on Monday. There is one non-game-breaking bug.
I didnt even remotely finish it. But better than a zero, I guess.
Ran out of time, did not complete the entry
Bradley Paris here
Hannah Drury – The game broke basically right before it was due.
For 8 and 16 bit sound effects
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
You are commenting using your Google+ account. ( Log Out / Change )
Connecting to %s
Notify me of new comments via email.
Notify me of new posts via email.
RSS - Posts
RSS - Comments