Prototype 5

EGA

Theme: EGA graphics
64 colors
Resolution: 640 X 480
Text: 8X8

Oscillator

Mechanic: self-driven dynamic simulation

Once launched your game should require no input and be self-sustaining without being repetitious.

Due: October 22nd at 4PM

Filename: <Lastname>-Prot5-<title>-Gold.exe

Good luck and have fun.

-Dr. Christopher

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17 Responses to Prototype 5

  1. Andrew Wells says:

    My paper was late, but my prototype is earlier than usual at the least.
    It is called Dogbutton, and it mainly consists of dogs that grow over time with the ability to eat each other and eventually get large enough to make more dogs. Pretty nifty stuff.

    Biggest issue with this one was trying to fix issues with the dogs getting stuck on each other and other objects when they spawn or grow. This problem has mostly been fixed but can occur on walls.

  2. My prototype this wee is a lot more busted than I would have liked, but I had much less time to do this one than the others, so I didn’t have much time to fix the problems. The main issue is that it will crash after some time but that amount of time should be enough to display what is going on.
    What it’s meant to do is grow a short melody note by note until the room reaches equilibrium
    https://www.dropbox.com/s/antu9ocz1au73zb/Guidry-Prot5-Gold.exe?dl=0

  3. John Barard (Dalton Irwin) says:

    Here’s my game, Rabbit Reproduction.

    https://www.dropbox.com/s/p4wzobeen3yh3c0/Irwin_Prototype5_RabbitReproduction_Gold.exe?dl=0

    It sounds disturbingly similar to Andrew’s game, except with rabbits. I even ran into his issue where creatures are occasionally stuck on walls (their directional sprites seem buggy, too, but I couldn’t find a way to fix either issue).

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