For Milestone 1 you will discuss the user experience flow for your game.
Please attach the necessary images to this post. Additionally, attach an upload of your debugged game.
Good luck and have fun.
-Dr. Christopher
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For Milestone 1 you will discuss the user experience flow for your game.
Please attach the necessary images to this post. Additionally, attach an upload of your debugged game.
Good luck and have fun.
-Dr. Christopher
Game: https://www.dropbox.com/s/isy30bdu2acf2vu/Stith-AsteroidField-Milestone1.exe?dl=0
Planned Architecture: https://www.dropbox.com/s/k06zzaff60g8l3r/MStithAsteroidFieldChart.jpg?dl=0
Currently, the game has a main menu screen, a tutorial level, and two more levels. The rest of the planned architecture is still in development, so the current version has placeholder win/lose messages, and crashing into an asteroid puts you back to the main menu.
Rockets – Milestone 1

https://www.dropbox.com/s/ew2j5t1ca9iuhuz/BraffTomer_Rockets_Milestone01.exe?dl=0
Menu/User Experience Diagram
https://www.dropbox.com/s/jncarotuwf1g6fi/User%20Experience%20Flow%20Chart.docx?dl=0
Flowchart
https://www.dropbox.com/s/aey3nhl79cb1luz/James-2BroswithaSpaceShip-Debug.exe?dl=0
Debugged Game
Here’s a link to the folder with my game executable, and a jpg with the menu layout.
-Dalton Irwin
https://www.dropbox.com/sh/12yx79gkwpsufio/AADUrHCk6MMtEycBazF5NlhMa?dl=0
Hope that’s the image we were supposed to provide.
https://drive.google.com/file/d/0B52vbbBOYZ7WdTZhRjJUOGJvVUU/view?usp=sharing
User flow Chart
https://drive.google.com/file/d/0B52vbbBOYZ7WSzZVaTU4dV9obzQ/view?usp=sharing
Milestone 1
Here is my game:
https://www.dropbox.com/s/6bw6gx6dcok320u/Bush-Gun_Pong-Debugged.exe?dl=0
Here is my chart:
https://www.dropbox.com/s/gm2gd7mggcjslbl/Bush_Flowchart.pdf?dl=0
Milestone 1 Game
https://www.dropbox.com/s/08ckucjezdq6xkf/Propp_FinalProject_Milestone1.exe?dl=0
player1
w and s -aim
c- shoot
x-deploy troops
d- dump scolding oil
player 2
p and l – aim
m -shoot
n – deploy troops
Flow Chart

Game Flow
https://drive.google.com/file/d/0Bx5HzQGl0j3wT3pGZnNqOHFBa28/view?usp=sharing
Game
https://drive.google.com/file/d/0Bx5HzQGl0j3wZVBaZGNkRk5DTm8/view?usp=sharing
-Kevin Miller
Here’s my general experience flow and the debugged game (the original iteration).

https://www.dropbox.com/s/po0dfdanxis4r21/Wells-prot7-Bomberbuns-Gold.exe?dl=0
Here’s the debugged game executable. There isn’t any visible changes but I did some optimization that’ll make the changes later on easier
https://www.dropbox.com/s/aasoikfp0sy6oj6/Guidry-Prot7-M1.exe?dl=0
And heres the planned UX flow. I didn’t know if we had to make an image or not but I just made a text document.
https://www.dropbox.com/s/xmnqtqcf3zvj76q/Prot-7%20UX%20Flow.txt?dl=0
UX Flow Chart

Debugged Game
https://www.dropbox.com/s/nzmq0l614n750ic/Blankenship_BackyardDaydream_milestone1.exe?dl=0
https://docs.google.com/file/d/0Bz492Lm34IfAQjVyVEhyaGRBRHc/edit?usp=docslist_api
Flow Chart
https://docs.google.com/document/d/18jeT_WFA4n258pViypXwbKMM8NTj5uLRpcHKU5tldD4/edit?usp=sharing
Flow chart: https://drive.google.com/file/d/0B-0iuDTyl5JzSnBfZ2lyOWk0QTg/view?usp=sharing
Game: https://www.dropbox.com/s/7id71sn392ckh26/Drury-Prot1-DontDieSquirrel.exe?dl=0
https://www.dropbox.com/s/g2gg2i7b3eb78xe/Paris_Prot8_Driving_Milestone1.exe?dl=0
FlowChart
https://onedrive.live.com/redir?resid=53B74A2B8830EF32%2138880
Late turn-in, because I was working on the game and kind of forgot about this part of the assignment
Flowchart: https://www.dropbox.com/s/4v7l98w6vrsdpbl/Pappas_final_flowchart.png?dl=0
Current stable release of prototype (Identical to prototype three plus music, with some excess unused code): https://www.dropbox.com/s/pse5eo84nu5bagd/Pappas-Final-launchEd-v1-1.exe?dl=0