Final Project: Elevator Pitch


On April 22nd each of you will give a 50-70 second elevator pitch.

Here are the rules:

For every second under 50 you lose 2 points.

For every second over 70 you lose 2 points.

You can choose: Easy/Medium/Hard.

Easy: Starting score is 90 and you can say “um” or an equivalent up to 3 times in under 10 seconds before I reset you.

Medium: Starting score is 100 and you can say “um” or an equivalent up to 2 times in under 10 seconds before I reset you.

Hard: Starting score is 110 and I will reset you if you say “um” or an equivalent ever.

Every reset costs you 10 points.

After your third failed attempt, I give you a 70 and you are done.

This score will be make up 15% of the grade on your final project.

Please attach the following to the post:

1) Your completely bug free version of your game so far.  This bug free version will be worth 20% of your final game’s grade.

2) Your game UX flow chart

To clarify:

Elevator pitch (15%) + Bug free build (20%) + Final Presentation (15%) + Final Build of game (50%) = 100%

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18 Responses to Final Project: Elevator Pitch

  1. Audon says:

    If anyone wants to meet up Friday morning to practice their elevator pitch in front of a few students, I’ll be in the ATEC lobby early, say around 10. Get in touch if you want to practice another time. – Audon

  2. Evan Fladager says:

    Asteroid Mining Simulator 2016 Bugfree Version:

    Asteroid Mining Simulator 2016 UX Flowchart

    – Evan Fladager

  3. Kagi’s Escape

    Direction Keys to move
    Space – Shoot
    Shift – Reload
    Ctrl – Repair

    UX Flow Chart

  4. Shane Ellason says:

    Welp, not sure if we’re supposed to post our final here but link is:

    Can’t Breathe
    Movement is arrow keys
    Jump is space

    -Shane Ellason

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