Monthly Archives: October 2016

Prototype 9

Theme: I hope we solve this mystery. Mechanic: A crafting system. Note: You must be able to craft at least 3 useful items, with no less than 2 “parts” per item.   Name: <LastName>-Prot9-<?Title?>-ALPHA.exe Resolution: 640X480 or 800X600 Due: November … Continue reading

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Prototype 8

Theme: I hope we solve this mystery. Mechanic: An inventory system. Note: you should have at least 5 USEFUL items in your prototype. Name: <LastName>-Prot8-<?Title?>-ALPHA.exe Resolution: 640X480 or 800X600 Due: October 28th at 1PM Good luck and have fun. -Dr. … Continue reading

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Prototype 7

Theme: These 7 Ponies Mechanic: 4 Traditional Gaming dice and a deck of 10 to 20 cards. Note: Each card in your deck must have no more than 4 instances.  You must use at least 2 of the following types … Continue reading

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Prototype 6

Theme: These 7 Ponies Mechanic: The player gets to be one of the 7 ponies within an economic simulation. No elimination.   Name: <LastName>-Prot6-<?Title?>-ALPHA.exe Resolution: 640X480 or 800X600 Due: October 14th at 1PM Good luck and have fun. -Dr. Christopher

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Failure Analysis Paper

Format: Double spaced, 12-point font Think about the prototypes that you have made so far this semester. Pick the one that you think is the worst and write a 1000 word paper discussing why you consider it a failure. In … Continue reading

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