Final Project: Elevator Pitch

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NOTE: READ ENTIRE POST CAREFULLY

On November 18th each of you will have 60 seconds to do an “elevator pitch” for your game.

Here are the NEW UPDATED rules for elevator pitching:

Your target time is 60 seconds.

For every second under 50 you lose 2 points.

For every second over 70 you lose 2 points.

You can choose: Easy/Medium/Hard.

Easy: Starting score is 90. Every 3 times you say “um” or an equivalent, you lose 1 point.  If you get hung up for more than 8 seconds, I will make you stop and restart.

Medium: Starting score is 100 every 2 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 4 seconds, I will make you stop and restart.

Hard: Starting score is 110 and I will reset you if you ever say “um” or an equivalent. I will also restart you if you get hung up for more than 2 seconds.

Every reset costs you 10 points, regardless of difficulty level.

After your third failed attempt, I give you a 70 and you are done.

This score will make up 10% of the grade you will individually receive for the project.

Your talking points should include:

What is your name?

What is the name of your game?

What do I do in your game?

Why is your game unique?

Note: You will lose points for discussing any of the following: story; what you DID NOT put in the game; your struggle with making the game.

Your goal should be to sound professional, positive, and glad to be working on this awesome project.

Additionally, please attach the following to the post:

1) Your “completely” bug free version of your game so far.  This bug free version will be worth 20% of your final game’s grade.  It should be named:

<LastName>-<Prot#>-<Title>-V2.exe

2) Your game UX flow chart

As a reminder, the grade for you final project follows this equation:

Elevator pitch (15%) + Bug free build (20%) + Final Presentation (15%) + Final Build of game (50%) = 100%

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17 Responses to Final Project: Elevator Pitch

  1. Charles Bickford says:

    Charlie Bickford
    https://utdallas.box.com/s/6na0l2juj8jnrmigj858dus4boostckt
    The above link is a folder containing both the bug free prototype and the UX flow chart.

  2. Cody McCallum says:

    PLEASE READ
    The game plays through bug free with the exception of the win screen and death screen. Due to being in 3D, the projection cannot be reset while transferring rooms to a different screen, and I ran out of time to fix this issue. Sorry in advance.

    My game complete with HIGHLY updated assets, shooting mechanics, and overall gameplay fixes and overhauls:

    https://www.dropbox.com/s/47c5126bu4vsujc/McCallum%20-%20Prot9%20-%20Blink%20-%20V2.zip?dl=0

    This .zip file also contains the flowchart

  3. Cameron Countryman says:

    Cameron Countryman
    Countryman Prot#3 Alpha DSS V2
    UX Flowchart
    https://drive.google.com/drive/folders/0B7rllERrBzrgbFk4dnMtS0JCN2c?usp=sharing

  4. Matthew Bockover says:

    Matthew Bockover
    Realized half way through that we were only doing speeches and using a USB was a bad idea.

    Game:
    https://www.dropbox.com/s/pyvlxu1iis3jfhu/Bockover%20-%20Prot4%20-%20Escort.exe?

    Flowchart:

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