Monthly Archives: September 2017

Prototype 5

You must use at least one of these sets in your game.  You may not use a partial set. Mechanic: Self-Driven Simulation This is the only prototype that should NOT be interactive. Once I start your simulation, it should be … Continue reading

Posted in Uncategorized | 17 Comments

Prototype 4

Theme: Dungeon Crawl Mechanic: 2 asymmetric players, split screen Filename: <LASTNAME>-Prot4-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 29th, by 1PM -Dr. Christopher

Posted in Uncategorized | 17 Comments

Prototype 3

Theme: Dungeon Crawl Mechanic: Doors and keys that aren’t. Filename: <LASTNAME>-Prot3-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 22nd, by 1PM Here is the movement code: //START movement example attach the following script to a create event on the … Continue reading

Posted in Uncategorized | 16 Comments

Prototype 2

Theme: Space Ship Mechanics: Resources and Repair Filename: <LASTNAME>-Prot2-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 15th, by 1PM -Dr. Christopher

Posted in Uncategorized | 16 Comments

Prototype 1

Theme: Spaceship Mechanic: Momentum Filename: <LASTNAME>-Prot1-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 8th, by 1PM -Dr. Christopher

Posted in Uncategorized | 20 Comments