NOTE: READ ENTIRE POST CAREFULLY
On Friday, November 17th each of you will give an elevator pitch in class. Here are the rules:
Your target time is 60 seconds.
For every second under 50 you lose 2 points.
For every second over 70 you lose 2 points.
You can choose: Easy/Medium/Hard.
Easy: Starting score is 90. Every 3 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 8 seconds, I will make you stop and restart.
Medium: Starting score is 100 every 2 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 4 seconds, I will make you stop and restart.
Hard: Starting score is 110 and I will reset you if you ever say “um” or an equivalent. I will also restart you if you get hung up for more than 2 seconds.
Every reset costs you 10 points, regardless of difficulty level.
After your third failed attempt, I give you a 70 and you are done.
This score will make up 15% of the project grade.
Your talking points should include:
What is your name?
What is the name of your game?
What do I do in your game?
Why is your game unique?
Note: You will lose points for discussing any of the following: story; what you DID NOT put in the game; your struggle with making the game.
Your goal should be to sound professional, positive, and glad to be working on this awesome project.
Additionally, please attach the following to the post:
1) Your “completely” bug free version of your game so far. This bug free version will be worth 20% of your final game’s grade. It should be named:
2) Your game UX flow chart
As a reminder, the grade for you final project follows this equation:
Elevator pitch (15%) + Bug free build (20%) + Final Presentation (15%) + Final Build of game (50%) = 100%