Category Archives: Uncategorized

Prototype 8

Theme: H.P. Lovecraft (No Cthulu) Different weapons with different damage amounts or types. These damage amounts should be based on standard dice combinations. D4, D6, D8, D10, D12, D20 For those of you who don’t know Lovecraft, here is a … Continue reading

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Prototype 7

Theme: H.P. Lovecraft (No Cthulu) Mechanic: Text-less game that uses only W,A,S,D and SPACEBAR for controls   For those of you who don’t know Lovecraft, here is a link to his writings: http://www.hplovecraft.com/writings/texts/ Filename: <LASTNAME>-Prot7-FINAL.exe Game resolution: 800 X 600 … Continue reading

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Failure Paper

Using the excel file you have all been emailed, rate yourselves on your ability to implement specific mechanics in game maker.  Please add 5-9 mechanics in the provided black spaces.  These should be things you hope to learn in game … Continue reading

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Prototype 6

Theme: You must use at least one of these sets in your game. Mechanic: An indirect means for the player to improve the lives of these creatures. Filename: <LASTNAME>-Prot6-FINAL.exe Game resolution: 800 X 600 Due: Friday, October 13th, by 1PM … Continue reading

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Prototype 5

You must use at least one of these sets in your game.  You may not use a partial set. Mechanic: Self-Driven Simulation This is the only prototype that should NOT be interactive. Once I start your simulation, it should be … Continue reading

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Prototype 4

Theme: Dungeon Crawl Mechanic: 2 asymmetric players, split screen Filename: <LASTNAME>-Prot4-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 29th, by 1PM -Dr. Christopher

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Prototype 3

Theme: Dungeon Crawl Mechanic: Doors and keys that aren’t. Filename: <LASTNAME>-Prot3-FINAL.exe Game resolution: 800 X 600 Due: Friday, September 22nd, by 1PM Here is the movement code: //START movement example attach the following script to a create event on the … Continue reading

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