Prototype 2

Theme: Space Ship

Mechanics: Resources and Repair

Filename: <LASTNAME>-Prot2-FINAL.exe

Game resolution: 800 X 600

Due: Friday, September 15th, by 1PM

-Dr. Christopher

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Prototype 1

Theme: Spaceship

Mechanic: Momentum

Filename: <LASTNAME>-Prot1-FINAL.exe

Game resolution: 800 X 600

Due: Friday, September 8th, by 1PM

-Dr. Christopher

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Hello World

Use this post to attach your Game Maker tutorial games. You may turn in the tutorial we built in class today, or you may use both of the tutorials listed under Resources on this blog.

You may turn in up to 2 tutorials.  They must be single shot executables.  Name them as follows:



Upload your files someplace where they can be readily downloaded, and then post links to them in the comments section of this post.  Be sure and sign your comment with your full name. The files are due Friday, September 1st.

-Dr. Christopher

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Final Project: Final Presentation


Upload your final build here and be prepared to demonstrate and present it for 3-5 minutes.  After you present it, you will have an additional 5 minutes for Q&A.

Make sure you have a partner to play your game while you explain it.

Good luck and have fun.
-Dr. Christopher


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Final Project: Tech support


Please feel free to use this post to ask each other questions and provide links to usefull resources for finishing your final projects.

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Final Project: Elevator Pitch



On November 18th each of you will have 60 seconds to do an “elevator pitch” for your game.

Here are the NEW UPDATED rules for elevator pitching:

Your target time is 60 seconds.

For every second under 50 you lose 2 points.

For every second over 70 you lose 2 points.

You can choose: Easy/Medium/Hard.

Easy: Starting score is 90. Every 3 times you say “um” or an equivalent, you lose 1 point.  If you get hung up for more than 8 seconds, I will make you stop and restart.

Medium: Starting score is 100 every 2 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 4 seconds, I will make you stop and restart.

Hard: Starting score is 110 and I will reset you if you ever say “um” or an equivalent. I will also restart you if you get hung up for more than 2 seconds.

Every reset costs you 10 points, regardless of difficulty level.

After your third failed attempt, I give you a 70 and you are done.

This score will make up 10% of the grade you will individually receive for the project.

Your talking points should include:

What is your name?

What is the name of your game?

What do I do in your game?

Why is your game unique?

Note: You will lose points for discussing any of the following: story; what you DID NOT put in the game; your struggle with making the game.

Your goal should be to sound professional, positive, and glad to be working on this awesome project.

Additionally, please attach the following to the post:

1) Your “completely” bug free version of your game so far.  This bug free version will be worth 20% of your final game’s grade.  It should be named:


2) Your game UX flow chart

As a reminder, the grade for you final project follows this equation:

Elevator pitch (15%) + Bug free build (20%) + Final Presentation (15%) + Final Build of game (50%) = 100%

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Final Project: Game Selection Day


Each of you will present the two prototypes you are thinking of making into games.   With that in mind, you need to do the following:

  1. Take a screen shot from each of your hopeful prototypes. Place these 2 screenshots side by side in a single image named <lastname>-<selection>.jpg.
  2. Include the prototype numbers and requirements in the image.
  3. Be ready to speak to the class for 5 minutes about your chosen prototypes and how you would develop them.

I expect you to then get a quick vote from the class to help you determine if one prototype seems more likely than the other.

I have emailed each of you a list of the prototypes that are eligible for final projects.  In the event that a person does not have a prototype that recieved high enough ratings, then the email will assign a prototype as your final project.  If you are assigned a final prototype in this manner, you will not be presenting, but your attendence is still expected and recorded.

Good luck and have fun.

-Dr. Christopher

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