Self-Analysis Paper

Format: Double spaced, 12-point font

Think about the prototypes that you have made so far this semester. While writing this paper, only discuss prototypes that you turned in.  In 1000 words, do the following:

Discuss the prototypes you are most proud of and why.

What game systems are you most confident implementing? Movement? Collision? GUI?

What game systems are you least confident implementing?

What game systems are going to be most important to your games moving forward?

At no point in your paper may you complain about the amount of time you had. Failure to heed this warning will result in a grade of “0” on the paper.

You may not write about a game you didn’t turn in.

File Name: <lastname>-Analysis Paper.doc

Due: Monday, October 29th at 1PM

Late papers will not be accepted.

-Dr. Christopher

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Prototype 7


Theme: Lovecraft’s Cthulhu verse


Mechanic: Simple Agent Simulation Mob

For those of you who don’t know Lovecraft, here is a link to his writings:
http://www.hplovecraft.com/writings/texts/

Due: Oct 22 at 1PM
Name: <LASTNAME>-Prot7-FINAL.zip
Good luck,
-Dr. Christopher

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Prototype 6

Theme: These assets:

Hero assets( use up to 1 of each):
1 man, 1 woman, 1 female child, 1 barn

Common assets: (use as many copies as needed):
dogs, cows, goats, pigs, horses, lanterns, hats, pitch forks, feed buckets, fences.

Mechanic: You may use a controller, or ONLY these keys:
“WASD” to move.
“IJKL” for all input.
No text in game.
Title must be no more than 10 characters.

Use the following to make movement work:
Replace this code:

key_right = keyboard_check(vk_right);
key_left = -keyboard_check(vk_left);
key_up = -keyboard_check(vk_up);
key_down = keyboard_check(vk_down);

With this code:

if (gamepad_is_connected(0))
{
key_right = gamepad_button_check(0,gp_padr);
key_left = -gamepad_button_check(0,gp_padl);
key_up = -gamepad_button_check(0,gp_padu);
key_down = gamepad_button_check(0,gp_padd);
}
else
{
key_right = keyboard_check(ord(“D”));
key_left = -keyboard_check(ord(“A”));
key_up = -keyboard_check(ord(“W”));
key_down = keyboard_check(ord(“S”));
}

This code will allow you to use the red A button instead of the key “I.”

if (gamepad_is_connected(0))
{
if (gamepad_button_check(0,gp_face2)) && (distance_to_object(obj_player1)<=16)
{
obj_player1.pl_score += coin_val;
instance_destroy();
}
}
else
{
if (keyboard_check(ord(“I”))) && (distance_to_object(obj_player1)<=16)
{
obj_player1.pl_score += coin_val;
instance_destroy();
}
}

 

Due: Oct 15 at 1PM
Name: <LASTNAME>-Prot6-FINAL.zip
Good luck,
-Dr. Christopher

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Prototype 5

Theme: These assets:

Hero assets( use up to 1 of each):
1 man, 1 woman, 1 female child, 1 barn

 

Common assets: (use as many copies as needed):
dogs, cows, goats, pigs, horses, lanterns, hats, pitch forks, feed buckets, fences.

 

Mechanic:  2 player split screen co-op.

And one of you previous mechanics

Due: Oct 8 at 1PM
Name: <LASTNAME>-Prot5-FINAL.zip
Good luck,
-Dr. Christopher

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Prototype 4


Theme: Robots.

 

Mechanic:  The <Player> and their trusty RC <Vehicles>.

You must provide at least 1 player and 2 or more vehicles.

Due: Oct 1 at 1PM
Name: <LASTNAME>-Prot4-FINAL.zip
Good luck,
-Dr. Christopher

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Prototype 3

Theme: Robots.

Mechanic: Dice.

Your game must have at least 2 diffrent die rolls. You may use any combination of standard dice, except D100.  No D100.

Due: Sept 24 at 1PM
Name: <LASTNAME>-Prot3-FINAL.zip
Good luck,
-Dr. Christopher

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Prototype 2

Theme: Home

Mechanic: Multiple characters with different abilities.

At least 3 characters.

Resolution: 800X600

Due: Sept 17 at 1PM
Name: <LASTNAME>-Prot2-FINAL.zip
Good luck,
-Dr. Christopher

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