Final Project: Final Presentation

Upload your final build here and be prepared to demonstrate and present it for 3-5 minutes.

Make sure you have a partner to play your game while you explain it.

Due date: Friday, December 1st, 1PM

File name: <LAST NAME>-<Title>-<Prototype#>-gold.exe

Good luck and have fun.
-Dr. Christopher

 

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Final Project: Elevator Pitch

NOTE: READ ENTIRE POST CAREFULLY

On Friday, November 17th each of you will give an elevator pitch in class.  Here are the rules:

Your target time is 60 seconds.

For every second under 50 you lose 2 points.

For every second over 70 you lose 2 points.

You can choose: Easy/Medium/Hard.

Easy: Starting score is 90. Every 3 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 8 seconds, I will make you stop and restart.

Medium: Starting score is 100 every 2 times you say “um” or an equivalent, you lose 1 point. If you get hung up for more than 4 seconds, I will make you stop and restart.

Hard: Starting score is 110 and I will reset you if you ever say “um” or an equivalent. I will also restart you if you get hung up for more than 2 seconds.

Every reset costs you 10 points, regardless of difficulty level.

After your third failed attempt, I give you a 70 and you are done.

This score will make up 15% of the project grade.

Your talking points should include:

What is your name?

What is the name of your game?

What do I do in your game?

Why is your game unique?

Note: You will lose points for discussing any of the following: story; what you DID NOT put in the game; your struggle with making the game.

Your goal should be to sound professional, positive, and glad to be working on this awesome project.

Additionally, please attach the following to the post:

1) Your “completely” bug free version of your game so far. This bug free version will be worth 20% of your final game’s grade. It should be named:
<LastName>-<Prot#>-<Title>-V2.exe

2) Your game UX flow chart
As a reminder, the grade for you final project follows this equation:
Elevator pitch (15%) + Bug free build (20%) + Final Presentation (15%) + Final Build of game (50%) = 100%

Good luck.

-Dr. Christopher

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Final Project: Game Selection Day

Each of you will present the two prototypes you are thinking of making into games.   With that in mind, you need to do the following:

  1. Take a screen shot from each of your hopeful prototypes. Place these 2 screenshots side by side in a single image named <lastname>-<selection>.jpg.
  2. Include the prototype numbers and requirements in the image.
  3. Be ready to speak to the class for 5 minutes about your chosen prototypes and how you would develop them.

I expect you to then get a quick vote from the class to help you determine if one prototype seems more likely than the other.

I have emailed each of you a list of the prototypes that are eligible for final projects.  In the event that a person does not have a prototype that recieved high enough ratings, then the email will assign a prototype as your final project.  If you are assigned a final prototype in this manner, you will not be presenting, but your attendence is still expected and recorded.

-Dr. Christopher

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Prototype 9

Theme: H.P. Lovecraft
(No Cthulu)

Mechanic:
Multiple levels with multiple perspectives. There should be at least 3 perspective changes, with at least 2 substantially different perspectives.

For those of you who don’t know Lovecraft, here is a link to his writings:

http://www.hplovecraft.com/writings/texts/

Filename: <LASTNAME>-Prot9-FINAL.exe

Game resolution: 800 X 600

Due: Friday, November 3rd, by 1PM

-Dr. Christopher

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Prototype 8

Theme: H.P. Lovecraft
(No Cthulu)

Different weapons with different damage amounts or types. These damage amounts should be based on standard dice combinations.

D4, D6, D8, D10, D12, D20

For those of you who don’t know Lovecraft, here is a link to his writings:

http://www.hplovecraft.com/writings/texts/

Filename: <LASTNAME>-Prot8-FINAL.exe

Game resolution: 800 X 600

Due: Friday, October 27th, by 1PM

-Dr. Christopher

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Prototype 7

Theme: H.P. Lovecraft
(No Cthulu)

Mechanic: Text-less game that uses only W,A,S,D and SPACEBAR for controls

 

For those of you who don’t know Lovecraft, here is a link to his writings:

http://www.hplovecraft.com/writings/texts/

Filename: <LASTNAME>-Prot7-FINAL.exe

Game resolution: 800 X 600

Due: Friday, October 20th, by 1PM

-Dr. Christopher

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Failure Paper

Using the excel file you have all been emailed, rate yourselves on your ability to implement specific mechanics in game maker.  Please add 5-9 mechanics in the provided black spaces.  These should be things you hope to learn in game maker, or things you have learned that are not already on the list.

After you have filled out the spreadsheet, write 500-700 words about what have been your biggest challenges in game maker so far, and list three things you are especially proud to have figured out.

Filename: <LASTNAME>failure paper.doc

Due: Friday, October 13th, by 1PM

-Dr. Christopher

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