Prototype 7

Theme: H.P. Lovecraft
(No Cthulu)

Mechanic: Text-less game that uses only W,A,S,D and SPACEBAR for controls

 

For those of you who don’t know Lovecraft, here is a link to his writings:

http://www.hplovecraft.com/writings/texts/

Filename: <LASTNAME>-Prot7-FINAL.exe

Game resolution: 800 X 600

Due: Friday, October 20th, by 1PM

-Dr. Christopher

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Failure Paper

Using the excel file you have all been emailed, rate yourselves on your ability to implement specific mechanics in game maker.  Please add 5-9 mechanics in the provided black spaces.  These should be things you hope to learn in game maker, or things you have learned that are not already on the list.

After you have filled out the spreadsheet, write 500-700 words about what have been your biggest challenges in game maker so far, and list three things you are especially proud to have figured out.

Filename: <LASTNAME>failure paper.doc

Due: Friday, October 13th, by 1PM

-Dr. Christopher

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Prototype 6

Theme: You must use at least one of these sets in your game.

Mechanic: An indirect means for the player to improve the lives of these creatures.

Filename: <LASTNAME>-Prot6-FINAL.exe

Game resolution: 800 X 600

Due: Friday, October 13th, by 1PM

-Dr. Christopher

Posted in Uncategorized | 10 Comments

Prototype 5

You must use at least one of these sets in your game.  You may not use a partial set.

Mechanic:

Self-Driven Simulation

This is the only prototype that should NOT be interactive. Once I start your simulation, it should be completely self-driven and self-sustaining.

You may have a camera that can be moved around the map, in the interest of giving you a large sim world to work with.

Filename: <LASTNAME>-Prot5-FINAL.exe

Game resolution: 800 X 600

Due: Friday, October 6th, by 1PM

-Dr. Christopher

Posted in Uncategorized | 17 Comments

Prototype 4

Theme: Dungeon Crawl

Mechanic: 2 asymmetric players, split screen

Filename: <LASTNAME>-Prot4-FINAL.exe

Game resolution: 800 X 600

Due: Friday, September 29th, by 1PM

-Dr. Christopher

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Prototype 3

Theme: Dungeon Crawl

Mechanic: Doors and keys that aren’t.

Filename: <LASTNAME>-Prot3-FINAL.exe

Game resolution: 800 X 600

Due: Friday, September 22nd, by 1PM

Here is the movement code:

//START movement example

attach the following script to a create event on the player:

//START create event code

/// Initialize player variables

hsp = 0;
vsp = 0;
movespeed=4;
dmovespeed=2.85;

//END create event code

attach the following script to a step event on the player:

//START step code

///pc controller

// Get player’s input

key_right = keyboard_check(vk_right);
key_left = -keyboard_check(vk_left);

key_up = -keyboard_check(vk_up);
key_down = keyboard_check(vk_down);

// adjust for inputs

// Calculate hsp
hmove = key_left + key_right;
hsp = hmove * movespeed;

// Calculate vsp
vmove = key_up + key_down;
vsp = vmove * movespeed;

// adjust for diag movement
if ( abs(vsp) >0) && ( abs(hsp)>0 )
{
vsp = (vsp/movespeed)*dmovespeed;
hsp = (hsp/movespeed)*dmovespeed;
}

// Horizontal collision
if (place_meeting(x+hsp,y,obj_wall))
{
while (!place_meeting(x+sign(hsp),y,obj_wall))
{
x += sign(hsp);
}
hsp = 0;
}

// Verticle collision
if (place_meeting(x,y+vsp,obj_wall))
{
while (!place_meeting(x,y+sign(vsp),obj_wall))
{
y += sign(vsp);
}
vsp = 0;
}

//turn the player
if (hsp>0) && (vsp==0)
{
image_angle = 0;
}
if (hsp>0) && (vsp<0)
{
image_angle = 45;
}
if (vsp<0) && (hsp==0)
{
image_angle = 90;
}
if (vsp<0) && (hsp<0)
{
image_angle = 135;
}
if (hsp<0) && (vsp==0)
{
image_angle = 180;
}
if (hsp<0) && (vsp>0)
{
image_angle = 225;
}
if (vsp>0) && (hsp==0)
{
image_angle = 270;
}
if (vsp>0) && (hsp>0)
{
image_angle = 315;
}

//finalize the change in x and y
x += hsp;
y += vsp;

//END step code

//END movement example

 

-Dr. Christopher

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Prototype 2

Theme: Space Ship

Mechanics: Resources and Repair

Filename: <LASTNAME>-Prot2-FINAL.exe

Game resolution: 800 X 600

Due: Friday, September 15th, by 1PM

-Dr. Christopher

Posted in Uncategorized | 16 Comments