Format: Double spaced, 12-point font
Think about the prototypes that you have made so far this semester. While writing this paper, only discuss prototypes that you turned in. In 1000 words, do the following:
Discuss the prototypes you are most proud of and why.
What game systems are you most confident implementing? Movement? Collision? GUI?
What game systems are you least confident implementing?
What game systems are going to be most important to your games moving forward?
At no point in your paper may you complain about the amount of time you had. Failure to heed this warning will result in a grade of “0” on the paper.
You may not write about a game you didn’t turn in.
File Name: <lastname>-Analysis Paper.doc
Due: Monday, October 29th at 1PM
Late papers will not be accepted.